Hyper Iria English Language Patch V1.03


Introduction:


	Japanese Developer:				TamTam Co., Ltd.
	Japanese Publisher:				Banpresto Co., Ltd.
	Japanese Release:				October, 13, 1995
	English Patch Production:			Dynamic-Designs and Matt's Messy Room





Dynamic-Designs and Matt's Messy Room Patch History:


	V1.00:  Initial Dynamic-Designs and Matt's Messy Room release:	June, 12, 2016
        V1.01:  Small fix to mission text.  June, 14, 2016
        V1.02:  Fixed Translation on splash page and a few text oddities. August 10, 2016
	V1.03:  Fixed Bomp back to Bomb for sliding bomb in shop September 13, 2022

Dynamic-Designs and Matt's Messy Room Production Credits:


	Project Coordination:				Bongo`
	Hacking/Tools/Bug Fixing:			Bongo`
        Assembly: 					Bongo`
	Translation:					Filler
	Script Writing:					Draken and Taskforce						
	Beta Testing:					Taskforce
	English Graphics:				Bongo`
	Splash:						Taskforce





Game Description:

Description From Moby-Games: http://www.mobygames.com/game/hyper-iria

Hyper Iria is based on the anime prequel to the sci-fi movie Zeiram.
As in the anime and movie Iria is a space traveling bounty hunter
who keeps running into the immortal villain Zeiram. In the game
Iria can select one of four missions with a fifth selectable
after the other four are completed. On the way to a mission
Iria will discuss the mission with her AI companion Bob, and
sometimes will be ambushed, requiring her to defend herself
in a scrolling shooter type level. Upon reaching her 
destination Iria will proceed on foot, making her way through
a maze-like level with several paths to her goal. Iria has
powerful physical attacks, and can also carry firearms and
grenades with limited ammunition. Money is rewarded based
on your performance in a mission, and can be used to buy
new firearms and more grenades.





Production and Testing:


This game's production happened very fast.  Filler talked about wanting to do this game and
Bongo` said he'd be willing to hack it.  He then hacked the game very quickly and then 
passed the script to filler to translate.  Then Bongo` and Filler passed the script to
Taskforce and Draken for a quick script edit.  At that point taskforce playtested the game.
Bongo` did some bug fixes and Taskforce played it through one more time to make sure the
bug fixes worked as expected.

Translations are a big bottleneck to releasing games, and we'd really like to give filler
a lot of thanks for jumping on this and knocking it out even though he is already super busy.
Thank you filler!  And thanks for the project suggestion to start with!


-Taskforce-


Patching:


Contained within this archive are an IPS (international patching system) file or a patch file
in another format for the end user's convenience that when used in conjunction with a ROM file
will make the game playable in English.

Do note that these patches are a result of countless hours of love and labor. Hence, they are not
meant to be sold at any price under any circumstance, be it in digital form or burnt into a donor
cart's ROM chip.

To patch the ROM file, one needs to procure a patcher for the preferred format, a widely available
class of programs, many of which can be found at www.romhacking.net/ for one source.  A few can even
be found on our download page for your convenience.

At some point, ROM sites may upload pre-patched ROMs of our Hyper Iria translation.
Obviously, D-D and Matt's Messy Room cannot endorse playing these versions, nor will we support resolution of
any associated problems. Moreover, pre-patched ROMs may float around the web for years.  Only by downloading patches
containing just our original work from D-D's web site may gamers obtain revisions to these patches - if any - and take
advantage of possible bug-fixes and corrections.

Below is the information pertaining the ROM file our patch requires, 

according to Nach's SNES ROM Tools:





NSRT v3.4 -  Nach's SNES ROM Tools



---------------------Internal ROM Info----------------------
       File: HI(J).smc
       Name: ʲ߰ر                 Company: Banpresto
     Header: None                        Bank: HiROM
Interleaved: None                        SRAM: 0 Kb
       Type: Normal                       ROM: 12 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0xA9CB            Game Code: AZEJ
---------------------------Hashes---------------------------
      CRC32: AE7F2B0D
        MD5: 32314AD978DEECD5FEF5AD5E55906D1E



**Also take SPECIAL NOTE that the original rom lacks a header.  You may have to remove the header from your
ROM file, but don't worry as there are a variety of programs that do this, such as SNESTool, Smile,
Toolbox, etc.  


Size before patching: 1.50 MB (1,572,864 bytes)


Size after patching: 2.00 MB (2,097,152 bytes)


Alternatively, most emulators support a feature called soft patching, which keeps the ROM file intact,
merging the patch data only during run time. To make use of it, make sure both the ROM file and the
IPS are on the same directory as your emulator of choice and have the same name, but not the same
extension. Do note that this is case-sensitive.  (Also, do note this soft patching is only available
using the IPS patch file, and may NOT work with the other patch file formats.)


e.g:  Hyper.smc and Hyper.ips will trigger soft patching at the emulator's run time.





Emulator Compatibility:


The game behaves itself properly in a wide range of emulators such as ZSNES, SnesGT, Mednafen, SNES9X and Higen/BSNES.




Special Thanks:


Without these people, it just wouldn't have been possible or fun:
All of the great staff at D-D and Matt's Messy Room, Filler for
suggesting and translating the game for hacking and of course the
rest of the D-D forum community!





Readme 2016 Dynamic-Designs and Matt's Messy Room!